Black Thunder's FLL team GitHub repository containing EV3 Mindstorms programming code for LEGO League competitions. Useful for students and mentors learning FLL robotics programming.
Black Thunder's FLL team GitHub repository containing EV3 Mindstorms programming code for LEGO League competitions. Useful for students and mentors learning FLL robotics programming.
A Python-based codebase providing driving libraries and a master program for FLL robots using EV3 hardware, configured via robot.cfg files and ev3dev2 library.
A Docker-based web application for displaying live FLL event scores and match results during competitions. Designed for event organizers and technical staff to manage real-time score displays.
A GitHub repository providing example JavaScript code for programming LEGO Mindstorms EV3 robots used in FLL competitions. Supports the RobotJavaScript compiler from the Microsoft App Store.
A 2023-2024 FLL season robot code repository from the Omega Core team, containing programming and mechanical implementation for their FLL competition robot.
A GitHub repository containing FLL team code spanning multiple seasons (2019-2023) using Python and MicroPython on SPIKE Prime platforms. Useful for students and mentors learning FLL programming practices and robot control.
RoboVibe is a community hub for FLL teams to discuss path-planning strategies, request features, and share resources for LEGO-based robotics competitions. It supports LEGO Mindstorms and SPIKE platforms with a focus on collaborative learning.
Android mobile application for FLL Event, a platform that helps manage and track FLL competition events, team registrations, and scheduling.
A timing and team display tool designed for FIRST LEGO League robot game matches, helping event organizers and field staff manage match timing and display results to teams.
A web-based calculator designed for FLL Submerged game to help teams calculate scores and optimize strategies. Built by Boeing727 FLL team using HTML, CSS, and JavaScript.
A portfolio/landing page website for FLL team Clutch (CyberKent), built with JavaScript to showcase team information and accomplishments.
A Python code repository for FLL teams competing in the 2022-2023 Superpowered season, providing example implementations for SPIKE-based robots.
ARGOS is an educational safety system for cave exploration robots based on Raspberry Pi 5, featuring collision avoidance, environmental monitoring, LoRa telemetry, and comprehensive logging/evidence capture. Designed for FLL teams interested in computer vision, IoT, and sensor integration.
SpikePy is a Python library for LEGO SPIKE Prime and EV3 MINDSTORMS robots that provides kinematics and movement control for two-wheeled systems with sensor integration. Designed to simplify robot control for FLL teams using PyBricks.
A Flask-based web application that automatically generates competition schedules for FLL events, helping organizers quickly create and manage event timelines.
A GitHub repository providing advanced EV3 and Spike Prime My Blocks for FLL robots, specifically for line-following and gyro-based navigation tasks. Targeted at FLL programmers and mentors seeking reusable code modules.
An unofficial FLL Robot-Game scoreboard application that automates scoring for FLL competition events across multiple seasons (City Shaper, Into Orbit, etc.). Designed for event organizers and field staff to manage match scoring efficiently.
A GitHub repository containing robot game scripts for FLL using PyBricks on LEGO EV3 platforms. Shared example code from a competitive team's qualifying season.
A Python-based video processing tool designed to handle livestream production for FLL robot game matches at regional competitions. Useful for event organizers and technical volunteers managing competition video feeds.
A Python application using Non-dominated Sorting Genetic Algorithm III (NSGA-III) to automatically schedule FIRST LEGO League Challenge tournaments with optimized match assignments.